Alexander

Details on FINAL FANTASY XIV Appearance:

Alexander appears as the bastion in which the Alexander raids takes place. A gigantic mechanical castle set to walk the land, risen from the Tipped Ewer in the Taliak River as a Primal, the power-hungry Goblin Illuminati saught to control it and shape the world to their will. Soon they realized that thanks to the knowledge of the Enigma Codex, they could control the effects of time itself.

Details on Original Appearance:

Alexander was an esper in FINAL FANTASY VI the player could obtain in Doma Castle after defeating Wrexsoul. Its summon action is called Divine Judgment, originally localized as Justice in North America.

Additional Details:

Currently there are two parts to the Alexander raid questline in FINAL FANTASY XIV, Gordian and Midan. At least one more part is expected to arrive through content patches in the future. In addition to the standard Normal difficulty version of the Alexander raids in FINAL FANTASY XIV, there are also Savage versions with additional mechanics and player damage.

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Belias

Details on FINAL FANTASY XIV Appearance:

Belias doesn't appear in FINAL FANTASY XIV, but an Egi-form of Belias appears in the Summoner job questline. In the Primal Burdens quest, Tristan Nightflicker summons Belias-Egi to fight alongside him agaisnt the Warrior of Light.

Details on Original Appearance:

Belias the Gigas, originally localized as Velius in North America, was a Lucavi in FINAL FANTASY TACTICS the player fought. Awoken as Wiegraf Folles, a Hume of Ivalice, Belias eventually erupted into his demonic form in front of Ramza Beoulve's eyes. Belias itself is a demonic power within the Aries Auracite (aka. Zodiac Stone) who can infest themselves in various ways.

Additional Details:

Belias-Egi in FINAL FANTASY XIV shares its in-game model with Ifrit-Egi, though coloured purple instead of red and appearing at a much larger size. This might be a reference to the fact that Belias was the summon that took Ifrit's place in FINAL FANTASY XII, in which every class classic summon was swapped out in favour of espers created for Ivalice-centered titles. Not much is known about Belias in FINAL FANTASY XIV aside from the Ascians knowing of their existance, but since his full name in FINAL FANTASY XII and FINAL FANTASY TACTICS was Belias the Gigas it's not impossible they'd be an eikon worshipped by the Gigas beast tribe.

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Bismarck, Lord of the Mists

Details on FINAL FANTASY XIV Appearance:

Bismarck appears as a recurring Boss Monster in the The Limitless Blue trials, first fought in the Main Scenario. He is the eikon worshipped by the Vanu Vanu beast tribe and has the ability to swallow entire islands whole in one bite.

Details on Original Appearance:

Bismarck was an esper in FINAL FANTASY VI the player obtained in the Magitek Research Facility. Its summon action is called Breach Blast, originally localized as Seas Song in North America.

Additional Details:

In addition to the standard Hard difficulty version of the The Limitless Blue trial in FINAL FANTASY XIV, there are also an Extreme version with additional mechanics and player damage.

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Enkidu

Details on FINAL FANTASY XIV Appearance:

Enkidu appeared as a Boss Monster in the Battle in the Big Keep trial, fought in the Gentleman Hero: Hildibrand questline. Enkidu was accidentally summoned by Gilgamesh by mourning for his lost partner while carrying a large box of crystals he bought at Sapphire Avenue Exchange in Ul'dah. The Warrior of Light is then challenged once more by Gilgamesh and his now resurrected partner.

Details on Original Appearance:

Enkidu was a boss in FINAL FANTASY V. Fighting alongisde Gilgamesh against the player before the assault on Barrier Tower.

Additional Details:

Enkidu's appearance in FINAL FANTASY V is based on the Abductor enemy, altering the palette to make them green. In FINAL FANTASY XIV, Gilgamesh refers to a chicken he painted green as Enkidu after losing his friend, now travelling with the chicken in their stead.

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Garuda, Lady of the Vortex

Details on FINAL FANTASY XIV Appearance:

Garuda appears as a recurring Boss Monster in the The Howling Eye trials, first fought in the Main Scenario. Garuda is the eikon worshipped by the Ixal beast tribe. She's the third primal defeated by the Warrior of Light.

Details on Original Appearance:

Garuda was a boss NPC in FINAL FANTASY III. It was the monstrous form taken by Gigameth, King Gorn's advisor, to defeat the Warriors of Light.

Additional Details:

Garuda was first fought in FINAL FANTASY XIV's Patch 1.22 before the eventual release of FINAL FANTASY XIV: A Realm Reborn in 2013, the fight itself plays the same as its 2.0 counterpart as it was designed by the new development team. In addition to the standard Normal difficulty version of the The Howling Eye trial in FINAL FANTASY XIV, there are also Hard and Extreme versions with additional mechanics and player damage.

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Ifrit, Lord of the Inferno

Details on FINAL FANTASY XIV Appearance:

Ifrit appears as a recurring Boss Monster in the The Bowl of Embers trials, first fought in the Main Scenario. Ifrit is the eikon worshipped by the Amaal Ja beast tribe. He's the first primal defeated by the Warrior of Light.

Details on Original Appearance:

Ifrit was a Level 4 Summon in FINAL FANTASY III, acquired by purchasing the Level 4 Summon Magic spell Heatra for a character with the Evoker or Summoner job. He had three summon forms with an unqiue attack each, Healing Light, Hellfire and Inferno.

Additional Details:

Ifrit was first fought in the original 1.0 release of FINAL FANTASY XIV in patch 1.19, he was joined by Garuda and Good King Moogle Mog XII through further content patches before the eventual release of FINAL FANTASY XIV: A Realm Reborn in 2013 where he reappeared as a Boss Monster again. Since his FINAL FANTASY III appearance Ifrit has been featured in almost every FINAL FANTASY flagship entry as a summon or an equivalent form. In addition to the standard Normal difficulty version of the The Bowl of Embers trial in FINAL FANTASY XIV, there are also Hard and Extreme versions with additional mechanics and player damage.

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Leviathan, Lord of the Whorl

Details on FINAL FANTASY XIV Appearance:

Leviathan appears as a recurring Boss Monster in the The Whorleater trials, first fought in the Main Scenario. He is the eikon worshipped by the Sahagin beast tribe and has the ability to destroy an entire city state with his tidal waves.

Details on Original Appearance:

Leviathan was a gigantic sea creature that served as a dungeon in FINAL FANTASY II. When Firion and his party tried to reach the Mysidian Tower their ship got swallowed by Leviathan who sensed the Crystal Rod on deck.

Additional Details:

While FINAL FANTASY II served as the first appearance of Leviathan, it wasn't until FINAL FANTASY III the player had a chance to see the sea creature from the outside, where it appeared as a boss and a summon. Since this appearance Leviathan has been featured in almost every FINAL FANTASY flagship entry as a summon or an equivalent form.In addition to the standard Hard difficulty version of the The Whorleater trial in FINAL FANTASY XIV, there is also an Extreme version with additional mechanics and player damage.

Leviathan was originally meant to appear in FINAL FANTASY XIV before the release of FINAL FANTASY XIV: A Realm Reborn in 2013, alongside Titan. Due to the catastrophic tsunami and earthquake that struck Japan in 2011 and 2012 the development team decided to not put these primals into the game at the risk of triggering players affected by the disaster. Fans would often mistake a gigantic sea serpent that appeared in 1.0's Limsa Lominsa opening sequence to be Leviathan, due to their similar appearance.

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Odin, Dark Rider of the Shroud

Details on FINAL FANTASY XIV Appearance:

Odin appears as a Notorious Monster in the rare Steel Reign FATE and as a Boss Monster in the Urth's Fount trial. Odin wields the blade Zantetsuken, which is the true form of the primal itself. When defeated, whoever wields Zantetsuken next takes the form of Odin.

Details on Original Appearance:

Odin was a Level 6 Summon in FINAL FANTASY III, acquired simply by purchasing the Level 6 Summon Magic Catastro for a character with the Evoker, Sage or Summoner job, or by defeating his boss form. He had three summon forms with an unqiue attack each, Protective Light, Slash and Zantetsuken.

Additional Details:

Because Odin is merely the vessel of Zantetsuken's will in FINAL FANTASY XIV, their appearance will change during each encounter. The person who got the killing blow on Odin during the latest clear of the Steel Reign FATE on the player's World will have their character traits, such as race, gender and height, applied to Odin's next appearance.

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Phoenix, Lord of Rebirth

Details on FINAL FANTASY XIV Appearance:

Phoenix is the Boss Monster of the The Final Coil of Bahamut - Turn 3 raid. Using the body of Louisoix Leveilleur as a host it was forcibly summoned through Bahamut's influence to begin the elder primal's rebirth. After defeated, Louisoix escaped Bahamut's influence and returned to his Elezen form.

Details on Original Appearance:

Phoenix is a Level 6 summon in FINAL FANTASY V, acquired on top of the Phoenix Tower dungeon after Lenna remembers saving her mother in the past. When summoned it deals fire damage to all enemies and resurrects up to one knocked out party member.

Additional Details:

Phoenix was first intended to appear in the original FINAL FANTASY and had concept art created for its appearance, likely as a boss. In FINAL FANTASY III's data it also appears as an unused enemy, it wasn't until FINAL FANTASY V it finally appeared.

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Ramuh, Lord of Levin

Details on FINAL FANTASY XIV Appearance:

Ramuh appears as a recurring Boss Monster in the The Striking Tree trials, first fought in the Main Scenario. He is the eikon worshipped by the Sylph beast tribe. Though peaceful by nature, Ramuh challenged the Warrior of Light to a deadly challenge to prove their strength and true nature when the Sylph's forest home was threatened.

Details on Original Appearance:

Ramuh was a Level 3 Summon in FINAL FANTASY III, acquired by purchasing the Level 4 Summon Magic spell Spark for a character with the Evoker or Summoner job. He had three summon forms with an unqiue attack each, Mind Blast, Thunderstorm and Judgment Bolt.

Additional Details:

Ramuh was first seen in FINAL FANTASY XIV: A Realm Reborn, but not fought until Defenders of Eorzea. Since his FINAL FANTASY III appearance Ramuh has been featured in almost every FINAL FANTASY flagship entry as a summon or an equivalent form. In addition to the standard Hard difficulty version of the The Striking Tree trial in FINAL FANTASY XIV, there are also an Extreme version with additional mechanics and player damage.

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Sephirot, the Fiend

Details on FINAL FANTASY XIV Appearance:

Sephirot, also known as the Fiend, is a recurring Boss Monster in the Containment Bay S1T7 trial. A member of the Warring Triad, Sephirot was one of the original eikons captured and contained by the Allagan civilization on Azys Lla. After the primal awakening of King Thordan, Sephirot began waking up and preparing himself to fight. The Warrior of Light defeated Sephirot as the first of the Warring Triad's eikons.

Details on Original Appearance:

Fiend, originally localized as Doom in North America, was a boss in FINAL FANTASY VI. A member of the Warring Triad, Fiend was one of the three bosses the player had to fight in Kefka's Tower before the final encounter of the game.

Additional Details:

In FINAL FANTASY VI the Warring Triad all had specific names when Tetsuya Nomura first designed them, Fiend was named Sefilos, a romanization of the katakana for Sephirot. The name was dropped for the release of the game, but brought back in its Hebrew form, Sephiroth, in FINAL FANTASY VII and eventually as the name of the Fiend in FINAL FANTASY XIV. In addition to the standard Hard difficulty version of the Containment Bay S1T7 trial in FINAL FANTASY XIV, there is also an Extreme version with additional mechanics and player damage.

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Saint Shiva

Details on FINAL FANTASY XIV Appearance:

Saint Shiva appeared as a recurring Boss Monster in the Akh Afah Amphitheatre trials, first fought in the Main Scenario. She was an Elezan woman who fell into love with the Dravanian wyrm Hraesvelgr, which branded her a heretic by the Holy See of Ishgard as the Dragonsong War began. Ysayle, Lady Iceheart of the Harriers, used her body as a summoning vessel to bring forth Shiva as a primal, lending her strength to fight.

Details on Original Appearance:

Shiva was a Level 2 Summon in FINAL FANTASY III, acquired simply by purchasing the Level 2 Summon Magic Icen for a character with the Evoker, Sage or Summoner job. She had three summon forms with an unqiue attack each, Mesmerize, Icy Stare and Diamond Dust.

Additional Details:

Since her FINAL FANTASY III appearance Shiva has been featured in almost every FINAL FANTASY flagship entry as a summon or an equivalent form. In addition to the standard Hard difficulty version of the Akh Afah Amphiteatre trial in FINAL FANTASY XIV, there is also an Extreme version with additional mechanics and player damage.

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Sophia, the Goddess

Details on FINAL FANTASY XIV Appearance:

Sophia, also known as the Goddess, is a recurring Boss Monster in the Containment Bay P1T6 trial. A member of the Warring Triad, Sophia was one of the original eikons captured and contained by the Allagan civilization on Azys Lla. After the defeat of Sephirot, worshipers to the goddess known as Demiurges appeared as a result of the Allagan seal weakening. The Warrior of Light defeated Sophia as the second of the Warring Triad's eikons.

Details on Original Appearance:

Goddess was a boss in FINAL FANTASY VI. A member of the Warring Triad, Goddess was one of the three bosses the player had to fight in Kefka's Tower before the final encounter of the game.

Additional Details:

In FINAL FANTASY VI the Warring Triad all had specific names when Tetsuya Nomura first designed them, Goddess was named Sophia. The name was dropped for the release of the game, but brought back as the name of the Goddess in FINAL FANTASY XIV. In addition to the standard Hard difficulty version of the Containment Bay P1T6 trial in FINAL FANTASY XIV, there is also an Extreme version with additional mechanics and player damage.

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Titan, Lord of the Crags

Details on FINAL FANTASY XIV Appearance:

Titan appears as a recurring Boss Monster in the The Navel trials, first fought in the Main Scenario. Titan is the eikon worshipped by the Kobold beast tribe. He's the second primal defeated by the Warrior of Light.

Details on Original Appearance:

Titans, also localized as Giants in the west, were recurring plot-central NPCs original FINAL FANTASY, first encountered in Titan's Tunnel/Giant's Cave. When the player encounter a Titan they must give them a Star Ruby to pass by.

Additional Details:

The Titans in FINAL FANTASY were called Kyoujin in Japanese, which can be translated as both Giant and Titan, it wasn't until FINAL FANTASY III that the name was officially written as Titan even in Japanese releases. Kyoujin has not been used since then and has now been replaced entirely by Titan. Titan has been featured in a high number of FINAL FANTASY flagship entries as an summon or an equivalent form. In addition to the standard Normal difficulty version of the The Navel trial in FINAL FANTASY XIV, there are also Hard and Extreme versions with additional mechanics and player damage.

Titan was originally meant to appear in FINAL FANTASY XIV before the release of FINAL FANTASY XIV: A Realm Reborn in 2013, alongside Leviathan. Due to the catastrophic tsunami and earthquake that struck Japan in 2011 and 2012 the development team decided to not put these primals into the game at the risk of triggering players affected by the disaster. However, in 2016 an unused cutscene of Titan's appearance was discovered by FFXIV Explorer, a person currently working on restoring the 1.23b version of FINAL FANTASY XIV into playable form.

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