Biggs and Wedge

Details on FINAL FANTASY XIV Appearance:

Biggs and Wedge appear as recurring NPCs in the Main Scenario questline. Biggs is a Sea Wolf Roegadyn and Wedge a Plainsfolk Lalafell who work together as engineers. After crashing their airship, the Tiny Bronco, while chased by Garlean mercenaries, they joined up with the Warrior of Light and Cid nan Garlond. Due to shared interests, Biggs and Wedge begun studying and working under Cid's supervision at Garlond Ironworks.

Details on Original Appearance:

Biggs, originally localized as Vicks in North America, and Wedge were temporary playable characters in FINAL FANTASY VI. They were Imperial soldiers tasked with escorting Terra Branford while undere the Empire's control at the start of the story, all riding the same Magitek Battle Armor prototype model. After encountering the esper Valigarmanda they were presumed killed.

Additional Details:

Biggs and Wedge have appeared as characters in almost every FINAL FANTASY flagship entry after FINAL FANTASY VI, generally as minor NPCs or temporary party members. Their names are derived from minor characters sharing the same name in the original Star Wars from 1977.

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Cait Sith

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Cait Sith appears as a recurring NPC in the The Shadow of Mhach raid's questline. They join the player and the band of Sky Pirates escaping the Void Ark and explains to them the dangers of Diabolos' actions.

Details on Original Appearance:

Cait Sith, originally localized as Panther in North America, was a random encounter in FINAL FANTASY IV, faced in Lodestone Cavern and various forest regions. It possesses the ability Blaster which can paralyze or instantly kill a party member.

Additional Details:

While the origin of Cait Sith comes from the enemy in FINAL FANTASY IV, the first appearance using the design evoked in FINAL FANTASY XIV was the appearance of the Cait Sith esper in FINAL FANTASY VI. Much like the first appearance of Cait Sith, this appearance of them was given a new name, Stray, in its North American release.

A Cait Sith Doll minion was given to anyone who pre-ordered FINAL FANTASY XIV: A Realm Reborn for PC or PlayStation 3. The minion's description calls Cait Sith "an enigmatic cat spirit from the pages of Midlander mythology", the doll was crafted by the Goldsmiths' Guild guildmaster, Serendipity, and then given to children who were orphaned by the Calamity.

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Cid nan Garlond

Details on FINAL FANTASY XIV Appearance:

Cid nan Garlond appears as a recurring NPC in the Main Scenario questline as an engineer who specializes in Magitek technology. Cid was born in Garlemald and escaped the clutches of the Garlean Empire after not being able to side with their thirst for conquest. As a young child he learned to build things and was mentored by Gaius von Baelsar, who treated him like a son. He now serves as a mentor to Biggs and Wedge.

Details on Original Appearance:

Cid was a recurring plot-central NPC in FINAL FANTASY II. He once was a White Knight of Fynn before he traded in his knighthood for the life of an airship pilot. After meeting Firion and his allies he started working together with them until he was fatally injured. On his death bed he gave Firion access to his airship.

Additional Details:

Cid has appeared as a character in almost every FINAL FANTASY entry, generally providing the player with travel means to some extent. In FINAL FANTASY XIV, Cid takes the player to several vital places using vehicles he constructed.

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Doga and Unei

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Doga and Unei appear as recurring NPCs in the Crystal Tower raid's questline. Looking like two regular Midlander Hyur with a certain red eye colour seen in Allagan royalty, the Warrior of Light and NOAH soon learn that both are a set of Allagan clones of the long dead Doga and Unei, created with the purpose of stopping Emperor Xande and severing his pact with Cloud of Darkness.

Details on Original Appearance:

Doga and Unei were recurring NPCs and optional bosses in FINAL FANTASY III. Along with Xande, they were the students of the Great Magus Noah. Doga and Unei set out to stop Xande and Cloud of Darkness. When trying to obtain the key to Eureka, both Doga and Unei turn into monsters fought by the Warriors of Light to bring energy to the Eureka Key, before passing on as powerful spirits.

Additional Details:

Because the Crystal Tower raid's questline is an adaptation of FINAL FANTASY III's final act, Doga and Unei share almost identical roles in both titles. While in FINAL FANTASY XIV they appear as young Hyur, their appearance in FINAL FANTASY III were elderly, though artwork of a younger Doga and Unei appeared in the official manga adaptation, based on the original designs by Yoshitaka Amano. In both games the player will encounter Doga's Clone and Unei's Clone. They're random ecounters in FINAL FANTASY III's Crystal Tower dungeon and in FINAL FANTASY XIV's Crystal Tower: Syrcus Tower raid they appear as recurring enemies.

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Iroha

Details on FINAL FANTASY XIV Appearance:

Iroha appeared as a temporary NPC during the The Maiden's Rhapsody event. The event was held from November 11th 2015 to December 31st 2015. Players met a confused Iroha, thinking she was lost in a dream.

Details on Original Appearance:

Iroha was a recurring plot-central NPC in FINAL FANTASY XI's final campaign, Rhapsodies of Vana'diel. She travelled through time and space hoping to save Vana'diel's future from darkness.

Additional Details:

Unlike most appearances of older FINAL FANTASY characters in FINAL FANTASY XIV, the appearance of Iroha is canon to the events of both FINAL FANTASY XIV and FINAL FANTASY XI. After the climax of FINAL FANTASY XI's final expansion pack and campaign, Rhapsodies of Vana'diel, Iroha travelled time and space one final time and found herself in Eorzea, starting the The Maiden's Rhapsody event.

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Jessie

Details on FINAL FANTASY XIV Appearance:

Jessie appeared as a stationary NPC for the Magiteknical Difficulties quest. Having taken over the Garlond Ironworks in Mor Dhona during Cid's absense, she tasked the player with getting Garlean materials so that she could repair the damages done to their Reaper-class Magitek Battle Armor.

Details on Original Appearance:

Jessie was a recurring NPC in FINAL FANTASY VII. She was a member of AVALANCHE, the rebel group from the slums of Midgar fighting back against ShinRa. She was a technological wizard and had the ability to hack into any system that got in the way of AVALANCHE's efforts. After the attack on the slums, she was killed by ShinRa security personel.

Additional Details:

After finishing Jessie's quest the player can no longer enter the Garlond Ironworks in Mor Dhona, and as such Jessie has not been seen since. Despite her personality being vastly different from her FINAL FANTASY VII origin, her outfit and hairstyle in FINAL FANTASY XIV still reflected her original design.

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Krile Mayer Baldesion

Details on FINAL FANTASY XIV Appearance:

Krile Mayer Baldesion appears as a recurring NPC during the Main Scenario questline. She's an acquaintance of Minfillia, helping the player in their search for their lost comrade. She's a Student of Baldesion from the Isle of Val, being the only known survivor of its disappearance.

Details on Original Appearance:

Krile Mayer Baldesion was a playable character in FINAL FANTASY V. She took the place of her grandfather, Galuf Halm Baldesion, as the fifth and final party member in the game.

Additional Details:

The outfit Krile wears in FINAL FANTASY XIV is based on Krile's appearance as a White Mage in FINAL FANTASY V, one of many jobs the player can assign to the characters in their party. The cat-eared robe itself is based on the robe worn by characters assigned the Devout job in FINAL FANTASY III. Due to this fans have speculated that Krile's job or class in FINAL FANTASY XIV might be Devout. It should however be noted that Alphinaud refers to her as a Scholar, though he might be referring to Krile being one of the Student of Baldesion.

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Lightning Farron

Details on FINAL FANTASY XIV Appearance:

Lightning Farron appeared as a temporary NPC during the Lightning Strikes event. The event was held from November 14th to December 9th 2013. Players could fight alongside Lightning throughout multiple FATEs released over the event.

Details on Original Appearance:

Lightning Farron was a playable character throughout the FINAL FANTASY XIII series. A former PSICOM soldier, she's now fighting against fate.

Additional Details:

Unlike most appearances of older FINAL FANTASY characters in FINAL FANTASY XIV, the appearance of Lightning is canon to the events of both FINAL FANTASY XIV and FINAL FANTASY XIII. Lightning travels through time and space through the power of the goddess Etro, which allowed her to visit Eorzea, before leading into the story of LIGHTNING RETURNS: FINAL FANTASY XIII.

The event had a second coming during the western release of LIGHTNING RETURNS: FINAL FANTASY XIII and a third coming during the one year anniversary celebration of FINAL FANTASY XIV: A Realm Reborn in August 2014.

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Matoya

Details on FINAL FANTASY XIV Appearance:

Matoya appears as a recurring NPC during the Main Scenario questline. She's a resides in Matoya's Cave in The Dravanian Hinterlands. She's the master of Y'shtola, having taught her magick since she was a child. Matoya also has ties to the Leveilleur family and was a friendly rival of Louisoix Leveilleur. In the Seventh Astral Era she guards the entrance to The Antitower.

Details on Original Appearance:

Matoya was a stationary plot-central NPC in FINAL FANTASY. She requested the Warriors of Light to retrieve her Crystal Eye which was stolen by the Astos the Dark Elf. She later helps the player by reviving the Prince of Elfheim

Additional Details:

The Crystal of Light that Krile retrieves from Matoya is loosely based on the Crystal Eye stolen from Matoya in FINAL FANTASY. Its perfect spherical shape is also a reference to FINAL FANTASY's Crystals of Light, originally called Orbs in the west, wielded by the Warriors of Light. More similarities between Matoya's appearance in FINAL FANTASY XIV and FINAL FANTASY include the use of the same background music, titled Matoya's Cave in both games and the cave being full of magical sweeping brooms speaking backwards.

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Nybeth Obdilord, the Necromancer

Details on FINAL FANTASY XIV Appearance:

Nybeth Obdilord is seen by the Warrior of Light in a vision of the past. Nybeth is seemingly speaking to someone he refers to as an old friend in another world from their own.

Details on Original Appearance:

Nybeth Obdilord, originally localized as Nybbas in North America, first appear in chapter 1 of Tactics Ogre: Let Us Cling Together, before eventually being defeated on the 100th floor in the Palace of the Dead. He's was Necromancer and wanted full power over the dead, eventually becoming an undead Lich on the 4th floor of the Palace of the Dead.

Additional Details:

Nybeth Obdilord is fought as the Boss Monster on the 100th floor of the Palace of the Dead deep dungeon after having become an undead lich.

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Shantotto

Details on FINAL FANTASY XIV Appearance:

Shantotto appeared as a temporary NPC during the Burgeoning Dread event. The event was held from January 21st 2014 to February 3rd 2014. Players could fight Shantotto, riding on top of a large doll of herself, in the Tower of Power FATE. “Victory” resulted in Shantotto becoming bored.

Details on Original Appearance:

Shantotto was a recurring plot-central NPC throughout FINAL FANTASY XI’s various campaigns. She's the most powerful Black Mage in Vana’diel, a doctor and speak entirely in rhyme.

Additional Details:

Unlike most appearances of older FINAL FANTASY characters in FINAL FANTASY XIV, the appearance of Shantotto is canon to the events of both FINAL FANTASY XIV and FINAL FANTASY XI. Shantotto invented the “Ultimate Spell” allowing her to travel interdimensionally, which allowed her to visit Eorzea, where she decided to wreck some havoc.

The Victory Pose emote that can be acquired by players in FINAL FANTASY XIV mimics Shantotto's iconic laughter when used by a female Black Mage. The Burgeoning Dread event had a second coming during the one year anniversary celebration of FINAL FANTASY XIV: A Realm Reborn in August 2014.

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Warriors of Darkness

Details on FINAL FANTASY XIV Appearance:

The Warriors of Darkness appears as recurring NPCs during the Main Scenario questline. They're first hinted at in the post-credits sequence in FINAL FANTASY XIV's first expansion pack, Heavensward, and later confronted by the player and the Scions of the Seventh Dawn during a resurrection of the primal Ravana. The leader of the group, a Warrior clad in black, says that they are "walkers of a different path" before teleporting away.

Details on Original Appearance:

The Warriors of Darkness were a series of boss NPCs in FINAL FANTASY III. They are fighting to keep their world, the World of Darkness, from being swallowed by light, just as the Warriors of Light are fighting to keep theirs from being swallowed by darkness. Once defeated they ally themselves with the Warriors of Light and eventually sacrifice themselves to help defeat Cloud of Darkness.

Additional Details:

The design of the Warriors of Darkness in FINAL FANTASY XIV is identical to the party of adventurers seen in the game's promotional material, all retaining their jobs from the opening cinematic for FINAL FANTASY XIV: A Realm Reborn. Despite Cloud of Darkness and the World of Darkness appearing in FINAL FANTASY XIV there's seemingly no connection between them and the Warriors of Darkness, unlike their appearance in FINAL FANTASY III.

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